spiritual weapon bg3. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. spiritual weapon bg3

 
 Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attackspiritual weapon bg3  It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios

You can bind any magic weapon as a pact weapon, as per the rule. Duration: 10 turns. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. A bonus Part 4 of an informal video series where I discuss every new thing confirmed for full release in Larian's Community Update #20. This greatly reduces its usefulness when it. I am not sure which one you are! In any case, this list should be useful for you. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. In BG3, any of them work, just use matching equipment for your style. Duration: 10 turns. Though both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Per page: 15 30 50. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. 8 kg 3. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Following are some base attributes common to most sickles, although special or magical variants may be significantly different. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Flame Blade - Change duration to 100 turns instead of until long rest. Gather your party and venture forth!. especially when you enter the 2nd act of BG3. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. Use it. But even still, I'd usually prefer to spend the spell slot on something more impactful. Mace. . Had this issue. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. Probably the most apparent difference between BG3 and Solasta. Summon a floating, spectral weapon that attacks your enemies alongside you. The super low movement speed is annoying but accurate. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Take away its Fly action or fix the obvious bug. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. There is no restriction saying how many you can have out. Adamantine Mace. Caster can't become Invisible while concentrating on this spell. Level 2 Evocation. Jason Rodriguez on Google+If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Duration: 10 turns. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. Click on the weapon in the table below to learn more about each individual item. ; List of Reach Weapons [edit | edit. They have a range of 1. Spiritual Weapon Tips & Notes for BG3 Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage. Spiritual Weapon: Amazing, amazing spell. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to. I can only attack with my main hand. The spiritual weapon does not do piercing, bludgeoning, or slashing. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. #3. Summon a floating, spectral Halberd that attacks your enemies alongside you. 2. When you cast the spell, you can make a. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. BG3 is the third main game in the Baldur's Gate series. The list just stays there, with the only active option being "Cancel End Of Turn". 8: raise dead. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). Bard has 10. Flame Blade is a Spell in Baldur's Gate 3. BG3 is the third main game in the Baldur's Gate series. Duration: 10 turns. This also replaces the concept of 'concentration' as a duration for spells. lsx file on this line for level 2 spells. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . This spell is kind of vital for any cleric to do decent, consistent damage. It can Fly using its Movement Speed. break it. Hold Person. 173. Engulf a target in a flame-like radiance. Spirit Guardians is a Spell in Baldur's Gate 3. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. For the most common, nonmagical kind of this weapon, see Halberd. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. It has to be used as a bonus action so it couldn't be a reaction. Best BG3 Cleric Race: Duergar. BG3 is the third main game in the Baldur's Gate series. Creatures. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. 8. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. If you're going to maintain concentration then spirit guardians is always better. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. Only one Spiritual Weapon may be summoned at any time. especially at low level. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. It can Fly using its Movement Speed. The Halberd is Ethereal, Immune to Psychic and. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It attacks again when sustained. All within are Silenced and Immune to Thunder damage. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. Contents. Gather your party and venture forth!For the rest of your turn, roll ranged damage twice and use the highest result. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. It has a higher chance of hitting, and emits a bright light. 1~8 Damage. 1 Eldritch Blast. 4: wall of force. damage in a 6m/20ft blast centered on the target. It's a must-take for melee combat clerics. 8. Keep. Game: Baldur's Gate 3. Gather your party and venture forth!. Gather your party and venture forth!. This isn't a balance decision. Originally posted by Indure: It has been changed to have a health and be targetable. Other worldly summon, 12. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Only weapons that are light and thus can be dual wielded without the dual wielder feat. Seraphic Pugilist Gloves. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. What weapon to give Shadowheart with 10 strength? I was thinking of giving her a finese weapon due to her low strength and decent dex but it seems she cannot use any of the finese weapons around. Range. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Round 1: Spirit Guardians, free bonus action for non-spell use. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. Xyanyde’s Fire Once per Short Rest, when the wielder misses an attack with this weapon, the target is encased in Faerie Fire. Niara #844307 11/02/23 12:16 AM. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Sickles are a type of one-handed simple melee weapon. 65(2(4. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. Spell - BG3. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Version 1. The spiritual weapon nerf broke my heart. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. If you spend a move action directing it to attack a target, it will continue attacking that. In BG3, players can equip three items to gain Force conduit easily. You want at least 9 levels of Druid, 10 levels if you want Spreading Spores (and you do since it lands a Concentration free hazard). I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. - Spiritual weapon is the obvious one missing from the cleric list. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. In order to have the goblin within their reach, the pikeman needs to stand within 10 feet of the goblin. Increase Shadowheart's Wisdom and Constitution by one point each, to 16 and 18, respectively. Call forth spirits to protect you. You lose Concentration on a spell if you cast another spell that requires Concentration. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. I guess its nice for the damage soak and taking some hits but all in all im pretty. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). The tank needs to stand within 5 feet of the goblin. Sacred Weapon is an Oath of Devotion Paladin Action. Swing your weapon in a large arc to attack up to 3 enemies at once. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. 2. - Top - End - #6. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. Range: 18m. 5m, and they deal Piercing Damage, though. 100 turns . After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Gather your party and venture forth!I can't figure out how to break the wall. Spiritual Weapon (6th level):. BG3 is the third main game in the Baldur's Gate series. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. In BG3 that can happen because the reach weapons are not long enough. It's a must-take for melee combat clerics. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Weapon Bond. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Evocation Cantrip. 9. 1d8+Spellcasting Ability Modifier Force. It receives the following Class Action: 3d4 (3~12) Thunder damage. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Gather your party and venture forth!You are right that BG3 should be recognizable as a D&D game (it is licensed after all). 1. Sword of Justice. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Harped Sacredstriker Weapon Guide and How to Get | Baldur's Gate 3 (BG3)」 with us!. Breaking down the spell description: You create a floating, spectral weapon within range. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. Duration: 10 turns. It allows spellcasters to summon a floating Spear. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. So the pikeman needs to stand in a space adjacent to. It does not have its own actions, bonus actions or reactions. I don't car, but I can't end the turn. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. Range: 18m. What is definitive is that each added BG3 weapon option is once per short rest, while the weapon mastery options from One D&D don't have that limit. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. Spiritual weapon does not continue attacking automatically. If you maintain concentration for the whole hour, the elemental unsummons instead of remaining and going hostile. Transcript. And then when level 5 happens, Spirit Guardians. Best Spells by Level for Shadowheart in BG3. Fireball - Changed area radius to 6m instead of 4m. While they are both magical conjurations, flame blade is still has to be used like a regular. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. False Life - Changed duration to 600 turns instead of until long rest. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. The vertical distance still counts as movement for flying so when you fly up a. BG3 Sanctuary Information. Weapon Drawn all the time / Can't put away weapon [Bug report] BUG Hey all, reporting a bug, the bug thread said I should do a normal post with a "bug flair" so hope I. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Optional File is the good old BAT file installer where you can pick options. 3. Spiritual Weapon : When the spell is activated, a Spectral Weapon will appear, which will damage any. The Shouting Fencer: Barbarian 7/Rogue 5. This will allow you to use Divine Smite with other Weapon Actions, Opportunity Attacks, as well as Smite Spells. •. It's a must-take for melee combat clerics. Here’s a list of all the Weapons with the Extra Reach property in Baldur’s Gate 3. Ring of Regeneration – Heals you for 1d4 hit points each round. At higher levels, though, it really adds little value. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Recommend. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. BG3 is the third main game in the Baldur's Gate series. So you can pick Archery for fighting style when you go with ranged. Spiritual Weapon Enhanced. So it is effectively a summoned creature. Hello and welcome to the Baldur’s Gate 3 item codes list. " " Fixed the Spiritual Weapon VFX being too bright. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. 1d8 Radiant. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 6: purify food / drink. Gather your party and venture forth!. I have no explosives. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A melee Rogue using the Thief subclass has two bonus actions and one action. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. On a single class rogue the BG3 thief extra bonus action it is about equivalent to arcane trickster in power, as you grow in levels the less impact. With you, Gale, Shadowheart & Wyll it turns into 19. Spiritual Weapon. And now that I’ve hit level 4 in the game, I’m bummed that my favorite feat is conspicuously absent. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. Wizard's also have a level 2 summoning spell, Flaming Sphere. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. wiki. Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon. Hem-Lark. Beacon of hope doesn't break sanctuary. 5: arcane eye. Maximizing chances to land hits ensures the radiant damage connects consistently. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Markoheshkir, Nyrulna. Further down below, you can find a list of all sickles in the game. Cleric is a Class in Baldur's Gate 3. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Here are the best spells for Shadowheart in Baldur’s Gate 3:. Her main method of dealing. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. The fly button is a bit like jump, it’s just supposed to offer you more verticality. Choosing the color of your character’s divine smite, eldritch blast, mage hand, spiritual guardians, etc. More importantly though, on every hit with the weapon the target must make a Wisdom save to. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. 8 kg 3. would be so nice. As a bonus action spell, Spiritual Weapon earns its place in this list. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. We are Duel Wielding Hand Crossbows for two attacks a turn. BG3 is the third main game in the Baldur's Gate series. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Such builds must use strength and no two handed weapon is finesseable. 1d6 Bludgeoning. Classes: Cleric. Arms of Hadar: Cast the spell once per Long Rest. Orphic Hammer. r/BaldursGate3. 0. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. ThunderwaveThe Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Weapon Properties in BG3. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. The best Bard multiclass options in BG3. Baldur's Gate 3 has made a name for itself as one of the greatest CRPGs of. You can also use your War Priest charges to take extra attacks on your bonus actions. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Rest of your levels go Fighter for Armor and Weapon Profs and AS. Spiritual Weapon. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. While spiritual weapon won't benefit from rage, it. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). 4. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. 11 combinations with: Permanent. ago. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. Reply. targets of any size. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. Every weapon is classified as either melee or ranged. g. In Baldur’s Gate 3, the Cleric class represents divine spell casters. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Summon a floating, spectral Greataxe that attacks your enemies alongside you. 13. Damage/Effect. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. Action. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. Spell - BG3. 7 years ago, I started working on joinable NPC and spell guides for Baldur's Gate: Enhanced Edition and Baldur's Gate 2: Enhanced Edition. Resistant to Force. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Join. 9(3(3. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. Radiant damage. Music in the Blood: Bard 7/Sorcerer 5. Weapon Type. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Mechanically it should, but it feels weird. (p. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. Jump. BG3 is the third main game in the Baldur's Gate series. Damage – 2d6. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. Duration: 10 turns. Duration: 10 turns. Flight is effectively a more expensive jump or misty step with zero benefit. Baldur's Gate 3. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. 1d6 Bludgeoning. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. BG3 is the third main game in the Baldur's Gate series. Abyss Beckoners are Gloves in Baldur's Gate 3. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Orphic Hammer. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Bonus – Silence, Pommel Strike, Lacerate, and Cleave. Summon a floating, spectral Halberd that attacks your enemies alongside you. The reason. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. damage in a 6m/20ft blast centered on the target.